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From: William and Melissa Johns <bill-at-gizmology.net>
Subject: Rules [TANKS]
Date: Tue, 14 Jun 2005 20:46:22 -0400
Reply-To: tanks-at-rctankcombat.com


At 06:20 PM 6/14/2005, somebody wrote:
> >   Perhaps using one such target and when it's hit
>the gun cannot fire until it is resupplied.

This gets my vote.  One or two 1/6th-scale-man-sized targets located near 
the artillery, but far enough away that the player won't get shot too 
often.  If the target gets shot, the gun cannot fire until "casualties are 
replaced" (the gun is resupplied).

Yes, artillery will be vulnerable to long-range fire this way - but last I 
knew, such long range fire required the shooter to sit still for several 
shots, making him just as vulnerable to the artillery.  Besides, real 
artillery is quite vulnerable to tanks, too.

The front of the cupola being considered "frontal" gets my vote, too - it's 
a lot simpler that way.

B.



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